Unity • PC/Web • 5‑person • 48h jam
Rockbound — Game Designer
Challenge: Ship a cohesive entry under strict limitation in 48 hours.
Role: Defined scope & mechanics, built levels, coordinated team; assisted bug fixes.
Impact: Shipped on time; #1 in downloads on my itch.io; top 10 for use of limitation.
Level DesignGame FeelScope
2‑week jam • 5‑person • MVP
Animal Whacker — Game Designer
Challenge: Deliver a fun, testable MVP within a two‑week window.
Role: Authored GDD; maintained Kanban; Figma UI; ran playtests; balanced systems; retrospectives.
Impact: Shipped MVP on schedule with clean artifacts for continuity.
GDDPlaytestingUI Mock‑ups
Godot • Windows/Web • 4‑person • 1‑week jam
Project:Wild — Designer / Product Owner
Challenge: Explore a frustration / inconsistent‑rules theme across platforms in one week.
Role: Managed Trello & daily 1:1s; level/character design; soundtrack collaboration; GitHub workflow (branching, PRs, reviews, tags).
Impact: On‑time delivery; 10+ commits/PRs; multi‑platform bug fixes.
Version ControlTeam MgmtLevel Design