Heriam Oliveira

Junior Game Designer • player‑focused iteration • shipped jam prototypes

Career Mission

Create playful, readable systems that respect players’ time and deliver memorable moments through iteration, collaboration, and clear communication.

Kelowna, BC Agile • GDD • Playtesting • Retrospectives Unity • Godot • Trello • Figma • GitHub • Blender

SKILLS

Hard

Tools & capabilities I use to ship prototypes.

  • Defining Pillars • Fast prototyping • level/encounter sketching
  • Playtest planning & facilitation • balancing • UI mock‑ups (Figma)
  • Agile workflows (Trello Kanban) • Git/GitHub branching & PRs
  • Engines & tools: Unity, Godot, Miro, Blender, Tabletop Simulator

Soft

How I show up on teams and for players.

  • Communication • collaboration • scope clarity • iteration cadence
  • Player‑centered design • usability • documentation hygiene
  • Facilitation (standups, 1:1s, daily meetings)
  • Storytelling & presentation (acting/theatre); teambuilding (concert band)

PROJECT HIGHLIGHTS

Rockbound cover

Unity • PC/Web • 5‑person • 48h jam

Rockbound — Game Designer

Challenge: Ship a cohesive entry under strict limitation in 48 hours.

Role: Defined scope & mechanics, built levels, coordinated team; assisted bug fixes.

Impact: Shipped on time; #1 in downloads on my itch.io; top 10 for use of limitation.

Level DesignGame FeelScope
Animal Whacker cover

2‑week jam • 5‑person • MVP

Animal Whacker — Game Designer

Challenge: Deliver a fun, testable MVP within a two‑week window.

Role: Authored GDD; maintained Kanban; Figma UI; ran playtests; balanced systems; retrospectives.

Impact: Shipped MVP on schedule with clean artifacts for continuity.

GDDPlaytestingUI Mock‑ups
Project:Wild cover

Godot • Windows/Web • 4‑person • 1‑week jam

Project:Wild — Designer / Product Owner

Challenge: Explore a frustration / inconsistent‑rules theme across platforms in one week.

Role: Managed Trello & daily 1:1s; level/character design; soundtrack collaboration; GitHub workflow (branching, PRs, reviews, tags).

Impact: On‑time delivery; 10+ commits/PRs; multi‑platform bug fixes.

Version ControlTeam MgmtLevel Design

COMMUNITY & COLLABORATION

Community Contributions

  • OGDA Member: share jam workflows; attend meetups; exchange feedback.
  • Dungeon Master (D&D 5e): homebrew mechanics; facilitate engaging sessions in varied settings.
  • MTG: Commander Host: weekly open pods (4–6 players); scheduling, rules mediation, social dynamics.
  • Kelowna Jazz Jam (sax): live ensemble coordination & improvisation — timing and listening applied to game feel.

ABOUT

Personal Brand

Outgoing, team‑oriented, and facilitative. I keep communication flowing, make scope unambiguous, and iterate with players in mind. I close cycles with concise retrospective meetings and clear next steps.

Player‑firstCollaborativeDocument‑driven

Education

Kelowna Secondary School — Psychology (player behavior), Video Game Development (prototyping), Acting & Theatre (storytelling), Concert Band (team timing).

HP x edX Certificate — Game Design & Programming (Feb 2024). View credential.

CONTACT

If you’re hiring for junior game design roles or want to collaborate on a jam/prototype, I’d love to talk.